lunedì 2 gennaio 2012

Good (fins') Posing



Just today I was looking at some posing tutorials by the animator Keith Lango (you can find them here: http://www.youtube.com/user/keithlango), so I wanted to look at some great animations to see if I was able to identify the same principles in one movie.
I chose one of my favourite disney movies: "The little mermaid".

Here are some frames taken randomly.






As you can see the pose has always a main curve (the so called "line of action" of the character), usually used in the spine; but all the other limbs too are used to help conveying the emotion and attitude of the character.

The line of action plus the directions of arms, head and legs are also used to guide the viewer's eye into a particular spot.



Tilting of the head is also important in good posing: we always tilt our heads, we rarely stand still with our heads on a straight line (a common initial mistake especially for beginner CG animators, including myself).

Because we look at frames in fractions of a second, we should be always aware of the importance of good posing and silhouette every time the character is changing pose.

Last, but not least, even props are used to focus on one part of the frame.
Here are some examples of use of props and parts of the body to emphasize an element in the shot.



Here you can see that Ursula's left arm was used to direct the viewer's eye to screen left, like a frame for a painting.




In this last example we can see that all the lines are heading towards Ariel's face (more specifically her throat).Also notice the prince's right hand on the rock, and the rock itself that are creating a sort of barrier to direct the eye upwards to Ariel.




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